Town Hall 11 War Base Layouts
One important thing to mention! Make sure to set both Inferno Towers to Multi-Mode at TH11! Here’s the reason why:TH11 Anti 3-Star Base Layout
This base works well because building the funnel will be not easy and the usual Queen Charge can only be started at the very top or bottom side of the base due to the Single-Target Inferno Tower, especially the left one is impossible to reach with a Archer Queen.
With this limited possibilites plus the fact that pathing can be a
b*tch sometimes this base will prevent 3-Star attacks very well.
This
base makes the defense farms a key element with the X-Bow farm, Air
Defense farm etc. – this creates deadly sections that a certain kind of
troop can’t overpass and the mixture of the army has to be perfectly
right to get a shot against this base that is worth it.
you can also watch several defensive replays against this base here.
You will also see the island sections around it that will mess with building a funnel to the core and can be disgusting at time for the attacker.
Attacking from the left side will not get far with the Inferno Towers, the all the X-Bows around the Town Hall and even when the attacker gets the Town Hall, it’snot enough percentage for the 2-Star.
Attacking from the right side will get enough percentage for the 1-Star, but no chance to funnel into the area with the Town Hall.
The bottom side works well against the popular compositions like Balloons (with the Air Sweepers), Bowlers (tonsof Giant Bombs) and Queen Charge (Single-Target Inferno Towers).
The top side is easy to get but will not really funnel into the core but to the sides letting the attack fail here and there.
you can also watch several defensive replays against this base here.
TH11 War Base Design
This base here is a little unconventional, but this is fresh as it will put the attacker in the tough spot of doing attacks against a setup he hasn’ done yet.Town Hall 11 War Base Layout Anti Miner, Anti Bowler, Anti Valkyries
This base here is also a base that I can recommend to you with the offset Town Hall deep enough inside the base to get the attacker to start his attack from this direction in fear he might not get ot when coming from the other side – but it’s protected enough that it can’t be taken out by a cheap army.
you can also watch several defensive replays against this base here.
TH11 Farming Base Layout Dark Elixir
Protecting your Dark Elixir works with this base with the centralized Dark Elixir Storage.You will also see the island sections around it that will mess with building a funnel to the core and can be disgusting at time for the attacker.
you can also watch several defensive replays against this base here.
Anti 2-Star Town Hall 11 Trophy Pushing Base Design
This Trophy Pushing Base is working well up to Legendary League with a simple but effective concept.Attacking from the left side will not get far with the Inferno Towers, the all the X-Bows around the Town Hall and even when the attacker gets the Town Hall, it’snot enough percentage for the 2-Star.
Attacking from the right side will get enough percentage for the 1-Star, but no chance to funnel into the area with the Town Hall.
you can also watch several defensive replays against this base here.
Town Hall 11 Hybrid Base Layout
This base will help you defend your Dark Elixir and your trophies at the same time.The bottom side works well against the popular compositions like Balloons (with the Air Sweepers), Bowlers (tonsof Giant Bombs) and Queen Charge (Single-Target Inferno Towers).
The top side is easy to get but will not really funnel into the core but to the sides letting the attack fail here and there.
you can also watch several defensive replays against this base here.
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